More about high ping. Doesn't sound like a Windows issue. Miroku Dec 25, , 2: I did a trace route while connected to a Deathmatch server in the Command Prompt and it said something about over a maximum of 30 hops Mean anything to you? GO High ping issues after new Windows 10 install. GO Ping is very high!
Can't find your answer? It would definitely explain the ping, but not why you have that situation in the first place. Miroku Dec 25, , 4: So somehow you know how to run traceroute but don't know tor? That's definitely a first. Just think of tor as a VPN on steroids with huge latency issues Here's two tests you should do: If it's above 1ms on average you have issues, and you should run traceroute to see what's in the way.
Miroku Dec 26, , 7: Alright so like I mentioned before, I'm getting a bunch of corrupted packets while trying to connect to a server I just realized that I said packet loss. I meant corrupt packets, I apologize for any confusion which is preventing me from connecting to the server. This is happening more frequently now, and I'm starting to get really confused. I'll paste the console messages I'm getting: Follow the steps I gave you before posting any more info. The stuff you're adding doesn't help pinpoint the problem.
Miroku Dec 26, , 6: Miroku Dec 27, , 1: On a side note, whenever I do ping websites in Command Prompt, the request usually times out. Either you have a horrible ISP or you have a bad configuration from random stuff you installed or viruses. Miroku Dec 27, , 6: Global Offensive Console Variables. Navigation menu Personal tools Create account Log in. Views Read View source View history. This page was last modified on 28 October , at Can be used to get NPCs out of your way and to t.
NPC name or classname,. Cycles through the various hull sizes. Controls which connections are. Second call displays the nodes a. Displays the allowed connections between each node for the currently selected hull type. Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by. Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -.
Displays the allowed hulls between each node for the currently selected hull type. Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d. NPCs will freeze after completing their current task. To resume processing no. If nonzero, bots may occasionally go 'rogue'.
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty. Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty. Determines the type of quota. If 'fill', the server will adjust bots to keep N p. The lower the better as far as rendering overhead of the budget panel.
Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode. If set, don't show sound effect captions, just voice overs i. Set two for super verbose info. Sets the maximum number of milliseconds per second it is allowed to correct the client clock.
It will only correct this amount. If the clock offset is less than this amount in milliseconds , then no clock correction is applied. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 otherwise, they will receive the. Determines whether downloads of external resources are allowed during demo playback 0: Find and list all client entities with classnames that contain the specified substring. Display data for clientside entity matching specified index.
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite 2: Set to 1 to use mouse for look, 0 for keyboard look. Only allow communication from friends and matchmaking party members. If set to 0, the radar is maximally used. Mainly cosmetic, client-only effect: Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. After this many seconds without receiving a packet from the server, the client will disconnect itself. Clears the animation cache, freeing the memory until the next time a streaming animblock is requested.
Display the commentary model viewer. Minimum severity level for messages sent to any logging channel: Dump the debug history to the console. Used by the -makedevshots system to take a screenshot. Draws line between two 3D Points. Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam. Displays the total bounding box for the given entity s in green. Displays the attachment points on an entity. Displays the entity's autoaim radius.
Displays the movement bounding box for the given entity ies in orange. Some entites will also display entity specific overlay.
The name of the entity will be displayed as well as any mes. Orient the specified entity to match the player's angles. Use the 'allangles' opt. Displays the pivot for the given entity ies. Removes the given entity s Arguments: Dumps the names and values of this entity's script scope to the console Arguments: Sets the targetname of the given entity s Arguments: Print, to the console, an entity's current criteria set used to select responses. Teleport the specified entity to where the player is looking. Displays text debugging information about the given entity ies on top of the entity See Overlay Text Arguments: Displays the eye position for the given entity ies in red.
Kills a player applying an explosive force. If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe.
CS:GO console commands, launch options, and configs | PCGamesN
How much to reduce damage done to teammates when shot. Range is from 0 - 1 with 1 being damage equal to what is done to an en. How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 with 1 being damage equal to what is don. How much to damage a player does to himself with his own grenade. Range is from 0 - 1 with 1 being damage equal to what is do. How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 with 1 being damag. Find and list all entities with classnames or targetnames that contain the specified substring.
While the fps is below the threshold we will dump a screen shot this often in seconds i. Prefetches a file in a pack: The preftech is medium priority and non-pers. Force the to get updated files that are in your p4 changelist s from the host PC when running with -dvddev. Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches. Updates entities in the map that can safely be updated don't have parents or are affected by constraints.
How server info gets disclosed in server queries: How players are disclosed in server queries: Store current settings to config. Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si. Kills a player applying force. Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material.
Windows mouse acceleration 0 to disable, 1 to enable [Windows Enable depth resolve to a texture. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn. When performing CSGO community matchmaking look for servers with at least so many human players. Comma delimited list of ip: Ports to scan during LAN games discovery. Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o. If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk.
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. If set then server will save all played rounds information to files named by this pattern, e. Whether players can purchase guns: When set, players can buy anywhere, not only in buyzones.
When set, players can buy when immune, ignoring buytime. The default grenades that the CTs will spawn with.
To give multiple grenades, separate each weapon class with a space like thi. The default melee weapon that the CTs will spawn with. To give a taser, it shou. If the map doesn't define an objective bomb, hostage, etc , the value of this convar will declare the winner when the time run. Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly. Number of base points to award for a kill in deathmatch. Maximum time a bonus time will start after the round start or after the last bonus in seconds. Minimum time a bonus time will start after the round start or after the last bonus in seconds. Whether or not players vote for the next map at the end of the match when the final scoreboard comes up. If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting.
The amount of time a player has on the team screen to make a selection before being auto-teamed. Restricts spectator modes for dead players. The amount of money bots get time each wave the players complete. This is absolute and not additive, the money is set to th. The distance at which we start to warn a player when they are too far from the guarded bombsite. Set to 1 to pause match after halftime countdown elapses. How fast a player wearing the heavy assault suit will draw their weapon 1.
How much damage should scale when the player wearing the heavy assault suit is shot 1. Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
Determines the highest level of armor allowed to be purchased. Determines who should see all. The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this.
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The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. Enter a team's shorthand image name to display their logo. When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w. If this convar is set, when a match starts, the game will not delete weapons placed in the map. Determines how many purchases of each weapon type allowed per player per round 0 to disallow purchasing, -1 to have no limit.
Determines how many Zeus purchases a player can make per round 0 to disallow, -1 to have no limit.
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and. Checks to be sure every or just the marked nav area can get to every goal area for the map hostages or bomb site. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec. Selects the current Area and all Areas connected to it, recursively.
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Set to one to skip the time consuming phases of the analysis. Sets the editor into or out of Place mode. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas.
The ground unit normal's Z component must be this close to the nav area's Z component to be generated. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. To split an Area into two, align the split line using your cursor and invoke the split command.
Toggle the editor into and out of Place mode. Toggles Place Painting mode. If used without arguments, all available Places will be listed. Always use direct UDP if possible. Allow steam connections to attempt to use relay servers as fallback best if specified on command line: Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. If set to a valid map name, will trigger a changelevel to the specified map at the end of the round. Displays the local movement attempts by the given NPC s triangulation detours. Failed bypass routes are displayed in red, s.
Creates an NPC aimed away from the player of the given type where the player is looking if the given NPC can actually stand at. Removes the given NPC s from the universe Arguments: Shows memory of NPC. Eluded entities drawn in blue don't know where it went Unreachable. Selected NPC s will freeze in place or unfreeze. Selected NPC s will go to the location that the player is looking shown with a purple box Arguments: Kills the given NPC s Arguments: Draw's a while box around the NPC s nearest node Arguments: Displays the relationships between this NPC and all others.
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang.
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Select or deselects the given NPC s for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg. Displays the steering obstructions of the NPC used to perform local avoidance Arguments: Selected NPC will teleport to the location that the player is looking shown with a purple box Arguments: Displays the viewcone of the NPC where they are currently looking and what the extents of there vision is Arguments: Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi.
Amount by which the camera viewer's eye is expanded for occlusion test.